Building a Gaming Empire From Scratch

Chapter 574: 546: Have you ever seen a Support Soldier in a group?_2



Now, 40 minutes after the game was released and the game’s appearance was basically presented to everyone, a large number of media outlets began to scramble to give the game a rating, as if they were afraid of falling behind.

Only media like “Game Base”, which likes to write long and substantive reviews, hasn’t rushed to release a rating. Instead, they are still experiencing the game in order to have a more comprehensive and deeper understanding before evaluating it.

So far, no rating lower than 8 has been given

“Astonishing”, “breakthrough”, “accomplishment”, “incredible”…All kinds of praise come pouring in as if they cost nothing.

The most prominent and frequently used word is: [Reality].

Both the game media and the Cloud players watching the game generally believe that Cloud Dream has attained an unprecedented level of realism in recreating the actual battlefield.

In the history of games, no other game has been able to achieve this.

This is not only because the virtual environment completely crushes the immersive experience of previous generations, but also because of the careful portrayal of details in game design and the ultimate implementation of core concepts.

Many media are already boldly predicting: as long as the content later on maintains this quality, the Game of the Year will inevitably be “Battlefield”!

In fact, after entering November, there have already been some discussions about the selection of the Game of the Year.

There is a general consensus: This year’s Game of the Year will undoubtedly belong to Cloud Dream!

There isn’t a second possibility!

There isn’t even a possibility that “If it’s not given to Cloud Dream, the award will lose authority and credibility”.

Because the selection of Daxia’s annual game award was initially organized and planned by a civil organization comprising of players and not by the media or TV stations.

As the years go by, the process gradually becomes more formalized, with more media joining, regular TV station broadcasts, and a refined evening ceremony, etc.

However, it has only expanded from a simple “player selection” to a “player × media × developer joint selection”.

So far, this system has always run smoothly, and the winning games have always been widely recognized.

This year, there is no doubt that Cloud Dream will be the biggest winner.

The only suspense is: which game of Cloud Dream will become the ultimate winner?

Now, many media outlets have begun to believe that the last one to appear, “Battlefield”, is likely to become the final winner!

Unfortunately, the development team members of “Battlefield” don’t have the time to look at these rainbow farts.

Everyone is focusing on watching the players’ game data and player feedback in the background, and all issues are quickly summarized and determined whether there is a real problem and whether modifications are necessary.

As soon as it is decided that a modification is needed, someone will be immediately assigned to make urgent adjustments.

Lincoln, who is sitting in the front row, has also started to get busy; he is now modifying the beginning of the tutorial level.

The content isn’t complicated: give players a little more reaction time when entering the battlefield at the beginning of the game.

“Sudden attack” is indeed a good method to quickly immerse the players into the battlefield, but even with the coordination of the neural modulator-demodulator, some players still feel uncomfortable.

The number of affected players is not large, and only 5 players have entered the nerve-soothing “Spring Field”.

Interestingly, because of the dynamic grading system, all of the five people who arrive here are adults in their twenties.

Underage players can’t see the impactful details at all, and are enjoying the game instead.

According to Lincoln’s experience, since there are five people in “Spring Field”, there must be dozens of times more players who feel “quite” uncomfortable, and at least hundreds of times more players who feel “a little” uncomfortable.

As a result, Lincoln didn’t hesitate for a moment and started adjusting directly.

The extent isn’t large, only adjusting some details of distance, and instructing the neural modulator-demodulator to output cues to guide the players’ attention properly, and to have a progressive linear upgrade of the players’ awareness of the harsh battlefield environment.

This barely affects the expressiveness of the game but can further reduce the players’ discomfort.

The cost is: a considerable amount of work.

Any content related to neural signal transmission has a tremendous workload.

Lincoln works wholeheartedly because he knows that as a large number of players enter the multiplayer game and start the official online confrontation, the content that needs to be modified may increase exponentially!

And that moment may arrive earlier than Lincoln anticipated—

Many players, like Camille Victoria, temporarily put aside the campaign mode after going through the tutorial and decide to go to the multiplayer mode to “have fun” and relax.

After Camille Victoria enters [Multiplayer Game], sees the options [Quick Join], [Map Selection], and [Custom Game] pop up again. After a brief thought, she goes to select a map.

She had been playing on the gloomy battlefield for so long and urgently needed some sunlight.

The first one that caught her eye was — [Sinai Desert].

Here is another interesting thing: when Lincoln first envisioned it, he thought that after Randall and Fred had filtered through the wars of this world and submitted them to him, they would give him a completely new and unheard-of war.

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